Modding FS7’s Top Handle

The little screw in my FS7’s top handle is starting to go, and I don’t enjoy removing stripped screws. Thankfully, SmallRig has a solution.

10-Day Photo Challenge

An image from ten movies that mean something to me, once a day for ten days, with explanation.

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Categorized as Personal

My Top 5 Favorite Easter Movies

Happy Easter! Here’s my list of personal favorite Jesus movies to celebrate this special stay-at-home Easter weekend.

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Categorized as Personal

I’m In Love With The Sony FX9

Sony PXW-FX9

Looking for a companion for my FS7M2, I’m giddy with excitement about Sony’s upcoming full-frame 6K camera.

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Blackmagic Pocket Cinema Camera 6K Announced

ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1e+30 cameraFarRange (float): 1e+18 cameraFocalLength (float): 40 cameraFov (float): 14.6528 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 2.21183 cameraTransform (m44f): [{0.888939, -0.450476, -0.0828106, -0.43253}, {1.41103e-17, 0.180799, -0.98352, 0.207263}, {0.458025, 0.87429, 0.16072, 0.778948}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 5999, 3599] displayWindow (box2i): [0, 0, 5999, 3599] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/vrayrevision (string): "28079 Feb 27 2018 02:25:11" =Channels= A (half) Ambient Occlusion Output.B (half) Ambient Occlusion Output.G (half) Ambient Occlusion Output.R (half) B (half) Black Anodised Alpha (2).B (half) Black Anodised Alpha (2).G (half) Black Anodised Alpha (2).R (half) Black Anodised Glossier Alpha (2).B (half) Black Anodised Glossier Alpha (2).G (half) Black Anodised Glossier Alpha (2).R (half) Black Anodised Inner Alpha (2).B (half) Black Anodised Inner Alpha (2).G (half) Black Anodised Inner Alpha (2).R (half) Black Metal Grain Alpha (2).B (half) Black Metal Grain Alpha (2).G (half) Black Metal Grain Alpha (2).R (half) Black Perforated Alpha (2).B (half) Black Perforated Alpha (2).G (half) Black Perforated Alpha (2).R (half) Black Plastic Gloss Alpha (2).B (half) Black Plastic Gloss Alpha (2).G (half) Black Plastic Gloss Alpha (2).R (half) Button Black Gloss Alpha (2).B (half) Button Black Gloss Alpha (2).G (half) Button Black Gloss Alpha (2).R (half) Button Black Satin Alpha (2).B (half) Button Black Satin Alpha (2).G (half) Button Black Satin Alpha (2).R (half) Diffuse Shading (Total) Output.B (half) Diffuse Shading (Total) Output.G (half) Diffuse Shading (Total) Output.R (half) G (half) GP (2).B (half) GP (2).G (half) GP (2).R (half) Hero Black Rubber Alpha (2).B (half) Hero Black Rubber Alpha (2).G (half) Hero Black Rubber Alpha (2).R (half) Lens Mount SSteel Alpha (2).B (half) Lens Mount SSteel Alpha (2).G (half) Lens Mount SSteel Alpha (2).R (half) R (half) RGB color denoised.B (half) RGB color denoised.G (half) RGB color denoised.R (half) Reflection Shading Output.B (half) Reflection Shading Output.G (half) Reflection Shading Output.R (half) Specular Shading Output.B (half) Specular Shading Output.G (half) Specular Shading Output.R (half) Surface ID Output.B (half) Surface ID Output.G (half) Surface ID Output.R (half) Z (float) atmosphere.B (half) atmosphere.G (half) atmosphere.R (half) background.B (half) background.G (half) background.R (half) defocusAmount (half) diffuseFilter.B (half) diffuseFilter.G (half) diffuseFilter.R (half) effectsResult.B (half) effectsResult.G (half) effectsResult.R (half) globalIllumination.B (half) globalIllumination.G (half) globalIllumination.R (half) lighting.B (half) lighting.G (half) lighting.R (half) noiseLevel (half) reflectionFilter.B (half) reflectionFilter.G (half) reflectionFilter.R (half) refraction.B (half) refraction.G (half) refraction.R (half) refractionFilter.B (half) refractionFilter.G (half) refractionFilter.R (half) worldNormals.X (half) worldNormals.Y (half) worldNormals.Z (half) worldPositions.X (float) worldPositions.Y (float) worldPositions.Z (float)

A 6K, Super 35, BRAW, EF lens mount, tiny little powerhouse.

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Modding FS7’s Handgrip

I didn’t like being limited by the FS7’s handgrip arm so I decided to rip off the arm and try something different. Minor surgery ahead!