Blackmagic Pocket Cinema Camera 6K Announced

ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1e+30 cameraFarRange (float): 1e+18 cameraFocalLength (float): 40 cameraFov (float): 14.6528 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 2.21183 cameraTransform (m44f): [{0.888939, -0.450476, -0.0828106, -0.43253}, {1.41103e-17, 0.180799, -0.98352, 0.207263}, {0.458025, 0.87429, 0.16072, 0.778948}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 5999, 3599] displayWindow (box2i): [0, 0, 5999, 3599] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/vrayrevision (string): "28079 Feb 27 2018 02:25:11" =Channels= A (half) Ambient Occlusion Output.B (half) Ambient Occlusion Output.G (half) Ambient Occlusion Output.R (half) B (half) Black Anodised Alpha (2).B (half) Black Anodised Alpha (2).G (half) Black Anodised Alpha (2).R (half) Black Anodised Glossier Alpha (2).B (half) Black Anodised Glossier Alpha (2).G (half) Black Anodised Glossier Alpha (2).R (half) Black Anodised Inner Alpha (2).B (half) Black Anodised Inner Alpha (2).G (half) Black Anodised Inner Alpha (2).R (half) Black Metal Grain Alpha (2).B (half) Black Metal Grain Alpha (2).G (half) Black Metal Grain Alpha (2).R (half) Black Perforated Alpha (2).B (half) Black Perforated Alpha (2).G (half) Black Perforated Alpha (2).R (half) Black Plastic Gloss Alpha (2).B (half) Black Plastic Gloss Alpha (2).G (half) Black Plastic Gloss Alpha (2).R (half) Button Black Gloss Alpha (2).B (half) Button Black Gloss Alpha (2).G (half) Button Black Gloss Alpha (2).R (half) Button Black Satin Alpha (2).B (half) Button Black Satin Alpha (2).G (half) Button Black Satin Alpha (2).R (half) Diffuse Shading (Total) Output.B (half) Diffuse Shading (Total) Output.G (half) Diffuse Shading (Total) Output.R (half) G (half) GP (2).B (half) GP (2).G (half) GP (2).R (half) Hero Black Rubber Alpha (2).B (half) Hero Black Rubber Alpha (2).G (half) Hero Black Rubber Alpha (2).R (half) Lens Mount SSteel Alpha (2).B (half) Lens Mount SSteel Alpha (2).G (half) Lens Mount SSteel Alpha (2).R (half) R (half) RGB color denoised.B (half) RGB color denoised.G (half) RGB color denoised.R (half) Reflection Shading Output.B (half) Reflection Shading Output.G (half) Reflection Shading Output.R (half) Specular Shading Output.B (half) Specular Shading Output.G (half) Specular Shading Output.R (half) Surface ID Output.B (half) Surface ID Output.G (half) Surface ID Output.R (half) Z (float) atmosphere.B (half) atmosphere.G (half) atmosphere.R (half) background.B (half) background.G (half) background.R (half) defocusAmount (half) diffuseFilter.B (half) diffuseFilter.G (half) diffuseFilter.R (half) effectsResult.B (half) effectsResult.G (half) effectsResult.R (half) globalIllumination.B (half) globalIllumination.G (half) globalIllumination.R (half) lighting.B (half) lighting.G (half) lighting.R (half) noiseLevel (half) reflectionFilter.B (half) reflectionFilter.G (half) reflectionFilter.R (half) refraction.B (half) refraction.G (half) refraction.R (half) refractionFilter.B (half) refractionFilter.G (half) refractionFilter.R (half) worldNormals.X (half) worldNormals.Y (half) worldNormals.Z (half) worldPositions.X (float) worldPositions.Y (float) worldPositions.Z (float)

A 6K, Super 35, BRAW, EF lens mount, tiny little powerhouse.

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